Once more we leap onto the streets of Hopewell, our merry trio here to cause trouble and smooth ruffled feathers. Join us as Nerium faces off against an old frenemy - twice? - and Taro gets down to some soul weaving business in the back alleys. Nat heads to her favourite haunts for more information on the mysterious Flame card held in evidence storage, and someone they've been looking for makes an opportunistic appearance...
See also: Getting Pelleth off, one does not simply..., ed's turn, wow this is awful, just like wetting yourself, and it's not arson.
[CW: dead animal]
[Check out our two amazing affiliates (and listen to our middle bit for the special discount codes): https://thesecretcatshop.co.uk/, https://dndice.co.uk/, and check out our fantastic Rachel Graff and pick up some Mortal Path music! https://rachelgraffcomposer.bandcamp.com/ ]
79) Punts and Problems
78) Pest Control
77) Fast and Furious
76) Pestilence
75) From The Depths
74) Feast
73) Next Steps
72) Magic and Mishaps
7) Books and Bodies [Legacy of Heroism]
71) Remade Plans
All EDited Out Vol VII
70) Failed Successfully
69) Favours
68) Admissions and Admonishments
67) Problem Solving
66) Souls and Knives
6) Legacies [Legacy of Heroism]
65) Rescues and Realisations
2) Myth and Legend [What Is Here?]
1) Myth and Legend [What Is Here?]
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