I take at look at:
Bad Squiddo Games
North Star Military Figures
Wyrd Games
Avatars of War
Antenociti's Workshop
DGS Games
All of these business have faced or are facing challenges to their market relevance, either through personal circumstances, shifts in the market, technological drift or commercial miscalculation. And each has addressed or is addressing these challenges in different ways. I take a look at different approaches small businesses have taken and consider what Precinct Omega and other businesses in the industry can learn from their example.
News #54 - Why the Jedi are (probably) warcriminals
Design #26 - Setting & Fluff
News #53 - Mission Creep
News #52 - What’s Old is New - Warzone Eternal, Void Squad Tactics and Kickstarters
Design #25 - Models of Success
News #51 - I’m Back! Didja Miss Me?
Design #24 - Warsurge Interview
News #50 - Intellectual Property in Wargaming
Design #23 - 3D Printing (Part 2) - How it will affect everyone else
Precinct Omega Podcast - News #49 - Another One Bites The Dust 1947
Precinct Omega Podcast - Design #22 - 3D Printing (Pt 1) - What does it mean for Games Workshop?
Precinct Omega Podcast - News #48 - Sci-fi Skirmishes
Precinct Omega Podcast - Design #21 - Editions
Precinct Omega Podcast - News #47 - In and Out
Precinct Omega Podcast - Design #20 - An Interview with Ivan Sorensen
Precinct Omega Podcast - News #46 - The Exaggerated Demise of Guild Ball and Other Stories
Precinct Omega Podcast - Design #19 - Command & Control
Precinct Omega Podcast - News #45 - You should boycott GW, but not for the reasons you think
Precinct Omega Podcast - Design #18 - Gaming over the next 12 months
Precinct Omega Podcast - News #44 - Tax, Kill Team & Overdrive
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