In this episode of d6 minutes, the campaign podcast to Dice Over Everything, we talk about short topics & questions for as long as the dice decide. In this episode, we talk about How long campaigns should be, and how to prepare for painting that requires heavy concentration.
Note: As we approach Dice Over Everything episode 100, we will be trying to close the gap between d6 minutes and Dice Over Everything, so there may be a number of more d6 minutes in a row than usual.
e122 - Does Terrain Stop People From Getting Into the Hobby
d6min - e121 - How Long Your Backlog is, Good Video Game Mini Games, and What About Zine Formats for Wargames?
e121 - The Thaumaturge - Frostgrave 101 - Lesson 11
d6min - e120 - Is GW A Monopoly?
e120 - Infinity Reinforcements
d6min -e119 - Looking Forward to Adepticon, Arcs modelled on bases, and Skirmish World Interest
e119 - Frostgrave101 - The Summoner - Lesson 10
d6min - e119 -Things we're looking forward to, whether Webstore Exclusive Models are okay, and more
e118 - Light vs Heavy Fluff in Wargames
d6min - e117 - How Big Should Sell Lots Be, The Worst Starter Boxes, and Why Zombicide Made it
e117 - Frostgrave 101 - The Soothsayer - Class 9
d6min - e116 - How many units is too much, and what does a Frostgrave Wall Look Like
doe-e116- 2023 Year In Review
d6min - e115 - Green Vs Blue, and What We Buy When Tempted By Black Friday
e115 - Frostgrave101 - The Sigilist (Lesson 8)
d6min - e114 - Blue or Red, How many sculpts in armies is enough, and more
e114 - Wargame Table Deflation
d6min - e113 - Infinity Reinforcements and Whether GW Power Rollercoaster is good for Power Gamers
e113 - Frostgrave 101 - The Necromancer - Lesson 7
d6min -e112 - Wearing Gloves While Painting
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