Street Fighter 6 is bringing back one of the franchise's most important mechanics, the parry, but aiming to do so in a way that makes it less intimidating and more intuitive to newcomers. We explore how Capcom could potentially refine and make better the mechanic that helped define Third Strike as one of the greatest fighting games of all time.
We played OVER 100 HOURS of Street Fighter 6 - TAKEAWAYS
How to pick the right controls for you in Street Fighter 6
5 Reasons we’re extra excited for Street Fighter 6
Street Fighter 6 Mysteries - 4 Big Questions that Need Answers!
Final Tier List for Street Fighter 5
Street Fighter 2 vs. Street Fighter 5: Which is the better fighting game?
Reacting to Street Fighter 6’s newest characters, Cammy, Lily, and Zangief
Street Fighter 3 vs. Street Fighter 4: Which is the better fighting game?
Tekken 8 Nina trailer and new mechanics REACTIONS
Rating new Street Fighter 6 characters JP, Blanka, Dhalsim and Dee Jay
Rating new Street Fighter 6 characters Marisa and Manon
New info on Street Fighter 6’s release date
Street Fighter 6 Interview with JM Crofts
Street Fighter 6 beta tier list discussion
Street Fighter 6’s appeal to casual players is incredible (With special guest King Jae!)
Street Fighter 6 has more exciting single player content than ever
Street Fighter 6 Full launch roster revealed!
Ken, Honda, Dhalsim, Blanka revealed for Street Fighter 6
Street Fighter 6 questions answered Part 2: Drive Impact, Drive Rush, and Drive System balance
Street Fighter 6 questions answered Part 1: Damage output, flow/feel, and comparisons to Street Fighter 5
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