Ian Mackenzie shares the history of elm-geometry, elm-units and elm-3d-scene, and how he hopes to one day see them used to design a world-championship-winning robot – or a skyscraper.
Thank you to our sponsor, Culture Amp.
Special thanks to Xavier Ho (@Xavier_Ho) for editing and production of this episode!
Recording date: 18 Mar 2020
Guest00:00:00 Intro and sponsors
00:01:05 elm-geometry and elm-3d-scene
00:02:02 How Ian got into Elm
00:19:18 API design lessons from elm-geometry
00:30:37 elm-3d-scene
00:37:46 Ambient lighting
00:44:50 Transparency and graphics programming hacks
00:46:50 Real-world vs screen units
00:48:23 Creating a generic framework
00:49:55 What's left before 1.0
00:53:37 Using elm-3d-scene today
00:55:02 Thankyous & Outro
Elm Town 60 – Productivity and the culture of moving a little bit slower
Elm Town 59 – Elm Camp with Katja Mordaunt
Elm Town 58 – Unblocking users with quality software
Elm Town 57 – Brilliant ways to use Elm
Elm Town 56 – Why don’t you do it in Elm?
Elm Town 55 – From algorithms & animation to building a decentralized finance app
Elm Town 54 – Aloha with Kevin Yank
Elm Town 53 – Something to do on the side while watching TV
Elm Town 52 – It's not like I have a stoplight on my desk
Elm Town 51 – You went down the well? That’s the cheat way!
Elm Town 50 – My favorite thing is when they don't even notice
Elm Town 48 – Making Little Games Like Presents
Elm Town 47 - A Cool, Easy Way To Start Learning Haskell
Elm Town 46 - You Get All Of The Chapters
Elm Town 45 - It Started Off As A Morning Book
Elm Town 44 - More Of A Statement Than A Question
Elm Town 43 - It Just Goes On and On
Elm Town 42 – It's Just Darth Vader
Elm Town 41 – Confetti and Waterfalls
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