In 2012, Journey took players across desert sands and soaring ruins in one of the most emotional indie games ever made. We look back at thatgamecompany’s development struggles, artistic ambitions, and the minimalist storytelling that conveyed so much without words. The episode spotlights its unique multiplayer design, where anonymous companions could appear and silently guide you, turning chance encounters into profound experiences. Critics praised its visuals, music, and emotional weight, calling it a work of art in gaming. Our conversation unpacks Joseph Campbell’s Hero’s Journey connections, personal stories of playing with strangers, and what makes Journey timeless. Join us as we climb, glide, and connect on today’s trip down Memory Card Lane.
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