S3E6: Lisa Franke<> Accessible Games for Adolescents = Better Emotional & Mental Health
Health Points : Health Gamification

S3E6: Lisa Franke<> Accessible Games for Adolescents = Better Emotional & Mental Health

2025-05-28
We've made it to Episode 6! We’re joined by Lisa Franke, CEO at Maxim VR Lisa has a background in design, marketing, entrepreneurship and social impact. She studied Design in San Francisco about a decade ago and has focused on creating technology that supports a healthier future for young people. Maxim VR was created around a powerful belief: young people deserve mental health support that speaks their language: interactive, engaging, stigma-free, and delivered in the environments w...
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