Transports are on the upswing in 9th Edition, with armies from virtually every faction making use of them in a variety of ways. But the rules for transports hardly changed at all from the previous edition, so what is it that is making them so popular? In this episode we talk about how transports are like ogres (they have layers, you see), the surprising variety of ways they can boost your movement, using the hull itself, and ways that your transports can do more than just... transport things.
Ep 40: Goalmaking
Ep39: The Hunter
Ep38: The Allies Debate
EP 37: Dealing with a New Codex
Ep 36: Capital City Bloodbath Post-Tournament Analysis
Ep 35: Analyzing Mission Series: Maelstorm Missions
Ep: 34.5 Capital City Bloodbath Hottake
Ep 34: Analyzing List: Plaguebearers
Ep33: Do Your Research
Ep32: Post-Tournament Tactics
Ep: 27.5 Cross-Talk #02- Running Your First Event (Part 1 of 2)
Ep31: Heroic Interventions
Ep30: List Archetype: Ork Horde
Ep29: Mathhammer
Ep 28.5: Gentlemen's GT Hottake
Ep 28.5: Hooded Goblin Hottake
Ep28: Attacker or Defender
Ep27: Playing Fast
Ep26: Archetypes- Knights
Ep25: Playing From Behind
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