The Wild Die: A Savage Worlds RPG Podcast
Leisure:Games
It became quite apparent that, even after dedicating two episodes, the Wild Die co-hosts couldn't come up with anything of substance to solve the problems Paris has with character niche protection and progression in Savage Worlds. In fact, some of the feedback we've received seem to suggest we not only told him he was doing it wrong, but that we didn't explain what the reasoning was behind our opinions.
Fair enough!
So we invited Savage Worlds Rules Brand Manager Clint Black to help Paris. Clint shared his thoughts on Savage Worlds design philosophy and answered all of Paris' questions. It was a very insightful interview. An interview in which he also revealed a few things about Adventure Edition and SWAG.
Episode #112—Downtime
Episode #111—Support or Quick Encounter
Episode #110—A Year in Review
Episode #109—Taking the Plunge
Episode #108—Taking Notes
Episode #107—Attendance
Episode #106—Advancement
Episode #105—Grappling
Episode #104—Session One
Dead End Kickstarter
Episode #103—Session Zero
Episode #102—Campaign Set-Up
Episode #101—Good Practices
Episode #100—Scale & Monsters
Episode #99—First Contact
Episode #98—Campaign Selection
Episode #97—Recruiting
Episode #96—Playtesting
Episode #95—Adventure Design
Episode #94—Maps, Minis & Terrain
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