Hey, new Death Stranding stuff! You know the Grid Snaps crew (at least Rob and Kip) drop everything when new information about Hideo Kojima's newest work comes out.
Kip notices some of the impressive graphics tech. Rob discusses the traversal gameplay which reminds him of Breath of the Wild.
Other topics covered:
How Kojima grounds his concepts, however outlandish, in reality.
The color palette and how it enhances the game design.
The theme of the game: connection.
Check out Grid Snaps' other Death Stranding Podcasts:
GSPC Episode #43: Marvel Ultimate Alliance
GSPC Episode #42: Service to the Player
GSPC Episode #41: The PlayStation 2 Console
GSPC Episode #40: The Earth Defense Force Series
GSPC Whitebox Commentary: Apex Legends with Environment Artist Konrad Honey and Patrick
GSPC Whitebox Commentary: Resident Evil 2 (The remake), with guest Konrad Honey
GSPC Episode: A Memorial to Eric "ECM" Mylonas: 2019 Rebroadcast with new forward.
GSPC Episode #39: Sega's Yakuza Series
GSPC Whitebox Commentary: The SNK 40th Anniversary Collection
GSPC Whitebox Commentary: Retro Gaming
GSPC Episode #38: Patrick Presents: PSP Oddities and Classics! Including Cho Aniki Zero, Ginga Fukei Densetsu Sapphire, and Gitaroo Man Lives!
GSPC Episode #37: Rob and Kip discuss the Red Dead Redemption series with Environment Artist Konrad Honey
GSPC Episode #36: Rob and Patrick Discuss God of War
GSPC Whitebox Commentary: Fist of the North Star: Lost Paradise
GSPC Whitebox Commentary: Far Cry 5
GSPC Episode #35: Rob and Kip talk Halo's Hang Em' High
GSPC Episode #34: Metal Gear Solid V: The Phantom Pain, Part 2: Rob and Kip discuss Nova Braga Airport
GSPC Episode #33: Metal Gear Solid V: The Phantom Pain, Part 1: Chat with Chris Millar of Millartime.com
GSPC Episode #32: Xenoblade Chronicles 2 (again!) with Nichegamer.com's Brandon Orselli
Code and preview