One of the things we take for granted in 40K is the ability to move around the battlefield- you can move your units wherever you'd like, within the limits of their range. Being able to selectively deny the enemy that freedom is a powerful tool, and one that can completely change the course of a game when used right, whether by ensuring control of objectives, denying charges, or keeping the enemy boxed up in their deployment zone. In this episode, we talk about the ways you can block your opponent's movement- what units to use, where and when to do it, and even how to control units with Fly or similar abilities that may seem like these strategies might not work on. And, of course, we also look at ways to counter your opponent's move-blocking, as well as how to use it in phases apart from the movement phase and how it differs from similar strategies such as screening or reserve-blocking.
Ep25.5: Bay Area Open Hottake
Ep24: Tournament Tips
Ep23: Archetypes- Flyers
Ep22: Improving Your Competitive List
Ep 22.5: CTC Hottake
Ep21: Assessing Skill Levels
Cross-Talk 01- Interrogation by Newbies
Ep20: Analyzing Your Opponent's List
Ep: 19.5 Dallas GT Hottake
Ep19: Netlisting
Ep18: Analyzing Mission Series #2- ETC
Ep: 17.5 Adepticon Hottake 2019
Ep17: Tempo Part 2
Ep16: Summoning
Ep15: Get on a Team!
Ep14: Ladies' Night
Ep13: Sacrificial Units
Ep12: The Command Re-Roll
12 LVO 2019 Hottake
Ep11: Target Priority
Join Podbean Ads Marketplace and connect with engaged listeners.
Advertise Today
Create your
podcast in
minutes
It is Free
Seattle Geekly
Iconic Podcast
Fire When Ready
Know Direction Network
Dominaria’s Judgment