Perhaps the most anticipated console of its time, the PlayStation 2 was a fertile breeding ground of creativity. Described by Rob as part of a "golden age" of gaming, the system helped support a variety of titles, from AAA powerhouses to quirky games by mid-sized and smaller developers.
Also, ignore Patrick. Gungriffon Blaze is good ;)
GSPC Classic Episode: Prey 2 with Lead World Designer Nathan Cheever
GSPC Classic Episode: Talking Cuphead with Art Director Ken Hogan
GSPC Classic Episode: The Level Design of Ikea
GSPC Episode #44: The Elements of Level Design
GSPC Episode #43: Marvel Ultimate Alliance
GSPC Episode #42: Service to the Player
GSPC Whitebox Commentary: Death Stranding May 2019 Gameplay Trailer
GSPC Episode #40: The Earth Defense Force Series
GSPC Whitebox Commentary: Apex Legends with Environment Artist Konrad Honey and Patrick
GSPC Whitebox Commentary: Resident Evil 2 (The remake), with guest Konrad Honey
GSPC Episode: A Memorial to Eric "ECM" Mylonas: 2019 Rebroadcast with new forward.
GSPC Episode #39: Sega's Yakuza Series
GSPC Whitebox Commentary: The SNK 40th Anniversary Collection
GSPC Whitebox Commentary: Retro Gaming
GSPC Episode #38: Patrick Presents: PSP Oddities and Classics! Including Cho Aniki Zero, Ginga Fukei Densetsu Sapphire, and Gitaroo Man Lives!
GSPC Episode #37: Rob and Kip discuss the Red Dead Redemption series with Environment Artist Konrad Honey
GSPC Episode #36: Rob and Patrick Discuss God of War
GSPC Whitebox Commentary: Fist of the North Star: Lost Paradise
GSPC Whitebox Commentary: Far Cry 5
Code and preview