Perhaps the most anticipated console of its time, the PlayStation 2 was a fertile breeding ground of creativity. Described by Rob as part of a "golden age" of gaming, the system helped support a variety of titles, from AAA powerhouses to quirky games by mid-sized and smaller developers.
Also, ignore Patrick. Gungriffon Blaze is good ;)
GSPC Episode #35: Rob and Kip talk Halo's Hang Em' High
GSPC Episode #34: Metal Gear Solid V: The Phantom Pain, Part 2: Rob and Kip discuss Nova Braga Airport
GSPC Episode #33: Metal Gear Solid V: The Phantom Pain, Part 1: Chat with Chris Millar of Millartime.com
GSPC Episode #32: Xenoblade Chronicles 2 (again!) with Nichegamer.com's Brandon Orselli
GSPC Episode #31: ArcadeHeroes.com's Adam Pratt Discusses His New Book
GSPC Episode #30: How Set Dressing Supports Game Design
GSPC Episode #29: Rob and Kip Talk E3 and Death Stranding
GSPC Episode #28: Prey 2 with Lead World Designer Nathan Cheever
GSPC Episode #27: A Way Out with Rob and Patrick
GSPC Episode #26: Interview with Gwen Frey of the Molasses Flood
GSPC Episode #25: Japanese Game Oddities with Patrick
GSPC Episode #24: Are Ideas Cheap?
GSPC Episode #23: GDC 2018
GSPC Episode #22: Kingdom Come: Deliverance
GSPC Episode #21: Rob, Patrick, and Jason Talk MONSTER HUNTER!
GSPC Episode #20: Art Director Ken Hogan Discusses the Art of Yoji Shinkawa
GSPC Episode #19: Arcades with ArcadeHeroes.com's Adam Pratt
GSPC Episode #18: Hub and Spokes Level Design
GSPC Episode #17: The Level Design of Ikea
GSPC Episode #16: Destination Games Part 2
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