Recorded at Metatopia 2019
Presented by Brian Turtle, Peter Hayward, Avonelle Wing.
I fell into games almost by accident back in 1994 when some friends and I created a game called "The Six Degrees of Kevin Bacon". We started Endless Games shortly thereafter and the game found a home in the mass market before we knew it. In the 20+ years since, we've been navigating the toy industry and gaming landscape in both mass and specialty. That said, the hobby side of the industry is still somewhat uncharted territory for us. Join us for a discussion of the differences between mass market and hobby sales and what works where.
Episode 251 - Creating Mysteries in RPGs
Episode 250 - Integrating World Building in Traditional RPGs
Episode 249 - Insights Forged in the Dark
Episode 248 - Time is of the Essence: Countdowns and Clocks in Games
Episode 247 - How to Start a Business as a Game Designer
Episode 246 - Making Good Financial Decisions as a Game Designer
Episode 244 - Creating Safety Tools
Episode 243 - Responsible Research
Episode 242 - On Failure
Episode 241 - Nostalgia as a Genre
Episode 240 - Distribution and Fulfillment
Episode 239 - Honing your Game Pitch
Episode 238 - Xenobiology and Speculative Zoology
Episode 237 - The Transitive Power of Myth
Episode 236 - Games And Education
Episode 235 - Designing RPGs With Safety Tools Included
Episode 234 - Planning a Kickstarter? What You Need to Know!
Episode 233 - Deconstructing Religion in your Games
Episode 232 - Making Your (Alt-)Historical Setting More Inclusive
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