(Apologies for the audio quality. I'm investigating what went wrong.)
Marc, Matt, and Orion discuss what makes co-op games unique, what problems can show up in the design, and how games overcome those problems.
Music: Sailing The Solar Wind by Abstraction
Ep 62: PAX Unplugged 2019
Ep 61: A Conversation With John Zilch About Clever Kids Mysteries And Family Games
Ep 60: Trading Games
Ep 59: Amber And I Brainstorm A Game Design (part 1?)
Ep 58: A Conversation With Tom Russell
Ep 57: How Do You Critique A Party Game?
Ep 56: A Conversation With Corey Konieczka
Ep 55: Dominion Expansions: Nocturne and Renaissance
A Conversation With Dan Letzring About Adventure Tactics: Domianne's Tower
Ep 54: Vital Lacerda
Ep 53: Magic the Gathering
Ep 52: A Journey Into 18xx
Ep 51: Best (And Worst) of 2018
A Conversation With Cassie Friedman And Dan Letzring About "Matryoshka"
Book Discussion: The Three Body Problem Part 3: Death's End
Ep 50: Granite Game Summit 2019 - Die Macher, Wingspan, And More!
Ep 49: PAX East 2019
Ep 48: Small-ish 2 Player Games
A Conversation With Adam Rehberg About "Thrive"
Ep 47: A Conversation With Elizabeth Hargrave
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