A long time ago, Rob read in a magazine about "Service to the Player," but couldn't recall what it was referring to exactly. Over time, he developed this into a theory of game design choices: when to break immersion to deliver something useful or fun to the player (a "service," so to speak).
Often seen in Japanese games, Rob, Patrick and Kip discuss this concept and how it improves games by keeping them player-centric. They also discuss what is *not* service to the player.
While this is a topic near and dear to Rob's heart, you might notice the crew is a little punchy in this episode. This is because this was recorded shortly before Kip Carbone departed San Jose for another adventure in his game development career (though he will STAY ON as co-host of Grid Snaps, thanks to the wonders of the internet!).
GSPC Classic Episode: Prey 2 with Lead World Designer Nathan Cheever
GSPC Classic Episode: Talking Cuphead with Art Director Ken Hogan
GSPC Classic Episode: The Level Design of Ikea
GSPC Episode #44: The Elements of Level Design
GSPC Episode #43: Marvel Ultimate Alliance
GSPC Whitebox Commentary: Death Stranding May 2019 Gameplay Trailer
GSPC Episode #41: The PlayStation 2 Console
GSPC Episode #40: The Earth Defense Force Series
GSPC Whitebox Commentary: Apex Legends with Environment Artist Konrad Honey and Patrick
GSPC Whitebox Commentary: Resident Evil 2 (The remake), with guest Konrad Honey
GSPC Episode: A Memorial to Eric "ECM" Mylonas: 2019 Rebroadcast with new forward.
GSPC Episode #39: Sega's Yakuza Series
GSPC Whitebox Commentary: The SNK 40th Anniversary Collection
GSPC Whitebox Commentary: Retro Gaming
GSPC Episode #38: Patrick Presents: PSP Oddities and Classics! Including Cho Aniki Zero, Ginga Fukei Densetsu Sapphire, and Gitaroo Man Lives!
GSPC Episode #37: Rob and Kip discuss the Red Dead Redemption series with Environment Artist Konrad Honey
GSPC Episode #36: Rob and Patrick Discuss God of War
GSPC Whitebox Commentary: Fist of the North Star: Lost Paradise
GSPC Whitebox Commentary: Far Cry 5
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