Marc and Matt are joined by Orion (who is on a train) to talk about randomness. What is randomness? No, really, what is it? What kinds of randomness work best in board games, and what are some of the most interesting applications of random elements we've seen? Will we finish before Orion's train arrives?! (Spoiler: no)
4:22 - Defining Randomness
17:31 - Input/Output Randomness; Acceptable Amounts of Randomness
40:32 - White and Pink Noise
47:05 - Chaos
59:10 - Games With Interesting Randomness
Music: Sailing The Solar Wind by Abstraction
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Ep 104: PAX Unplugged 2022
Ep 103: Q’s and A’s
Review - Catch the Moon
Review - Can’t Stop
Review From The Archives - Mysterium
Review - Spades and the Appeal of Trick-Takers
Review - Anno 1800
Ep 102: A Conversation With Jackson Pope and Paul Willcox about FlickFleet
Review - Shobu
I Need Your Help For The Thoughtful Gamer to Continue
Review - Through the Ages
Ep 101: Sports as Game Design
Review - EXIT: The Forgotten Island and The House of Riddles
Review: Babylonia
Review: Pan Am
Review: Blackbrim 1878
Ep 100: Pax East 2022
Review: That Time You KIlled Me
Bonus Episode: ”The Mind” Liveplay
Review: Codenames Duet
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