The Wild Die: A Savage Worlds RPG Podcast
Leisure:Games
The boys get back to their campaign series to discuss Advancement. How often should you hand out advances and when? How does it affect the campaign? How would you describe the power curve in Savage Worlds?
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Episode #112—Downtime
Episode #111—Support or Quick Encounter
Episode #110—A Year in Review
Episode #109—Taking the Plunge
Episode #108—Taking Notes
Episode #107—Attendance
Episode #105—Grappling
Episode #104—Session One
Dead End Kickstarter
Episode #103—Session Zero
Episode #102—Campaign Set-Up
Episode #101—Good Practices
Episode #100—Scale & Monsters
Episode #99—First Contact
Episode #98—Campaign Selection
Episode #97—Recruiting
Episode #96—Playtesting
Episode #95—Adventure Design
Episode #94—Maps, Minis & Terrain
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