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In this episode Mina finds herself on the run from a pack of mech-fixated maniacs, and we learn who sent her to investigate them, and why.
Links
Transcript https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing
Level Up Monstrous Menagerie: https://www.drivethrurpg.com/product/376472/Level-Up-Monstrous-Menagerie-A5E#:~:text=The%20Monstrous%20Menagerie%20provides%20nearly,khalkos%20and%20the%20phase%20monster.
Mythic GM Emulator: https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator
Kobold Fight Club: https://koboldplus.club/#/encounter-builder
Game Mechanics
SCENE 1: Night FlightMINA Cast Feather Fall (reaction)
FATE Do enemies follow? (Likely) 04 Exceptional Yes (1d6+2=7 enemies)
DESCRIPTION What do they look like? 20 Crazily 67 Modern
FATE Members of a Machine Cult? (Likely) 51 Yes (Level Up MM pg 472)
FATE Does Mina land on Rooftops? (50/50) 57 No (streets)
FATE Streets busy? (unlikely) 11 Yes, and Random Event
EVENT NPC Action (Machine Cultists) 17 Antagonistic 86 Hope (Threaten)
FATE Do all enemies land safely? (50/50) 42 Yes
FATE Do enemies attack? (A sure thing) 64 Yes
FATE Any into Melee range round 1? (Unlikely) 46 No
Kobold Fight Club 7 Cultists (Deadly)
INITIATIVE
Cultists 20
Citizens 18
Mina 7
NPC Tactics
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.
NPC Tactic table
Twist Table
ROUND 1
Cultists Double Move (Difficult Terrain)
Citizens (aggro 1) 1 Twist (Trick)
9 Wear down
Divert/ distract
Mina Stealth (ADV) vs PP 10: 15 Success. Move away.
FATE: Cover nearby? (Likely) 10 Yes
DESCRIPTION What sort of cover? 24 Defiantly 93 Tranquil (bath house)
FATE: Does the airship crash this turn? (50/50) 57 No
Huge explosion (Infernal Powder)
ROUND 2
Cultists (aggro 6) Perception vs PS 11: 17 Success.
1 Same (Chase Mina)
Citizens (aggro 1) 4 Change Tactic
6 Retreat
Remove from Character List
Mina Crossbow 2 Miss, Move (into bath house)
FATE Notable occupants? (50/50) 71 No (bathers)
FATE Does the airship crash this turn? (50/50) 35 Yes
FATE Any cultists hit? (50/50) 99 Exceptional No (Bath house hit)
DEGREE (Motif) 1 Minimal damage
DANGER (Motif) 1 Easily avoided threats
ROUND 3
Cultists (Aggro 5) 5 Change Tactic
8 Probe
Mina Double Move
FATE Does she get clear? (50/50) 61 No (spotted in side alley)
SCENE 2: Street Pursuit (Chaos Rank 6)
SCENE MODIFIED 5 Altered (Fire is spreading rapidly)
https://www.hipstersanddragons.com/new-chase-mechanics-5e-dnd/
Chase Rules
CONDITIONS Mina 2 gaps away from Cultists, needs +4 gaps (6)
ROUND 1
Mina Comp 19 (none)
Cultists Comp 20 (none)
Mina check Athletics 14
Cultists check Athletics 6
Result Mina 3 gaps away
ROUND 2
Mina Comp 3 (stained glass, STR check)
Cultists Comp 5 (slippery ground, DEX check)
Mina check STR 9
Cultists check DEX 12
Result Mina 2 gaps away
ROUND 3
Mina Comp 12 (none)
Cultists Comp 16 (none)
Mina check Athletics 17
Cultists check Athletics 1
Result Mina 3 gaps away
FLASHBACK
FATE Was she sent to the airship? (50/50) 39 Yes
DESCRIPTION Who by? 36 Foolishly 36 Flawless
FATE A faction rep? (Somewhat Likely) 65 Yes
FATE House Montisario? (50/50) 59 Yes
ROUND 4
Mina Comp 17 (none)
Cultists Comp 13 (none)
Mina check Athletics 3
Cultists CON check 17 (passed)
Cultists check Athletics 1
Result Mina 4 gaps away
ROUND 5
Mina Comp 12 (none)
Cultists Comp 10 (impassible obstacle, DEX check)
Mina check Athletics 4
Cultists CON check 16 (passed)
Cultists check Athletics 10
Result Mina 3 gaps away
ROUND 6
Mina Comp 14 (none)
Cultists Comp 1 (horse and cart, DEX check)
Mina check Athletics 14
Cultists CON check 19 (passed)
Cultists check DEX 3
Result Mina 4 gaps away
FLASHBACK
FATE Were they carrying explosives? (Likely) 43 Yes (Infernal Powder)
FATE Did Mina set the fire? (Somewhat Likely) 12 Yes
FATE Did they see her face? (Unlikely) 80 No
ROUND 7
Mina Comp 4 (barrels, DEX check)
Cultists Comp 17 (none)
Mina CON check 3 (1 level Exhaustion)
Mina check Athletics 14
Cultists CON check 9 (1 level Exhaustion)
Cultists check DEX 5
Result Mina 5 gaps away
ROUND 8
Mina Comp 4 (barrels, DEX check)
Cultists Comp 17 (none)
Mina CON check 3 (1 level Exhaustion)
Mina check Athletics 14
Cultists CON check 9 (1 level Exhaustion)
Cultists check DEX 5
Result Mina 5 gaps away
ROUND 9
Mina Comp 18 (none)
Cultists Comp 5 (Mina trick, INT check)
Mina CON check 5 HERO POINT 5 (2 levels Exhaustion)
Mina check Athletics 6
Cultists CON check 20 (1 level Exhaustion)
Cultists check INT 9
Result Mina 3 gaps away
ROUND 10
Mina Comp 7 (brawl, DEX)
Cultists Comp 11 (none)
Mina CON check 9 HERO POINT 7 (3 levels Exhaustion)
Mina check Athletics 12
Cultists CON check 8 (2 level Exhaustion)
Cultists check Athletics 3
Result Mina 4 gaps away
ROUND 11
Mina Comp 2 (crowd, STR check)
Cultists Comp 19 (none)
Mina CON check 14 (3 level Exhaustion)
Mina check STR 10
Cultists CON check 2 (3 level Exhaustion)
Cultists check Athletics 5
Result Mina 5 gaps away
ROUND 12
Mina Comp 2 (crowd, STR check)
Cultists Comp 1 (crowd, STR check)
Mina CON check 10 (3 level Exhaustion)
Mina check STR 16
Cultists CON check 2 (4 level Exhaustion)
Cultists check STR 9
Result Mina 6 gaps away, and free
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