In this Patreon episode we jump off last week's Wordle episode to think about what it means for a game to work its way into the daily rhythms of our lives, as augmentation, versus carving out a sequester moment in our lives, as simulation. We delve into the early history of PC games and their relationship to hobby gaming, in an effort to provide a loose genealogy of the single player experience that dominates thinking in game design.
Unlock the full episode (and more!) for $5 a month on Patreon: https://www.patreon.com/furidashi
Twitter: https://twitter.com/furidashipod
Lauryn: https://twitter.com/thelaurynash
Nicholas: https://twitter.com/academicality
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