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Join Ads Marketplace to earn through podcast sponsorships.
Manage your ads with dynamic ad insertion capability.
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Earn rewards and recurring income from Fan Club membership.
Get the answers and support you need.
Resources and guides to launch, grow, and monetize podcast.
Stay updated with the latest podcasting tips and trends.
Check out our newest and recently released features!
Podcast interviews, best practices, and helpful tips.
The step-by-step guide to start your own podcast.
Create the best live podcast and engage your audience.
Tips on making the decision to monetize your podcast.
The best ways to get more eyes and ears on your podcast.
Everything you need to know about podcast advertising.
The ultimate guide to recording a podcast on your phone.
Steps to set up and use group recording in the Podbean app.
Original Recording Date: Friday Oct 4, 2019
In this interview from the SHIRO! ARCHIVE, we sit down with David Warhol, the president and founder of RealTime Associates (creators of BUG! & BUG TOO!) to discuss early Saturn development and what it was like to be one of the chosen few "TIGER TEAMS", that SEGA appointed to help fill out the Saturn's western launch lineup. Mr. Warhol provides a fascinating, detailed glimpse into the life of a SEGA Saturn third party developer. Prepare for some stunning insights!
Including:
* How the Saturn almost – almost! – had a fully 3D Sonic the Hedgehog game at launch
* A third party’s perspective of developing for the Saturn vs. the PlayStation
* Developing for Saturn right at the beginning of the system’s life as compared to towards the end
* Discussion about the state of the industry
* And much, much more!
https://segasaturnshiro.podbean.com/e/season-4-ep-1-realtime-stories-with-mr-david-warhol
SegaRetro Bio: https://segaretro.org/David_Warhol
Twitter: https://twitter.com/davidwarhol
LinkedIn: https://www.linkedin.com/in/davidwarhol
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