Episode 114 - the most LIVEest!
News stories for June 22 show:
1) Ron Klein has release a 2nd tutorial video on running the CocoPi3 - this time for working with disk images:
2) Ron Klein has also put up a video about using the Atom Editor for cross platform software development to the Coco:
He also has uploaded the files for it to GitHub:
3) Mark D. Overholser & Bill Nobel have both received some Omniboards for developing hardware projects for the Coco, based on a design by Jayeson Lee-Steere. Picture of Mark's (in different colors) here:
4) Carlos Camacho asked on the Coco group on Facebook for a complete list of magazines/newsletters that supported the Coco. The list is a lot bigger than I would have thought when it was first asked.
5) Ed Orbea was asking some questions about running Fuzix (Coco 3 port by Brett Gordon) on a real Coco 3, and has received answers from William Carlin and Ron Klein. For those wanting to experiment with a version of Unix for the Coco, this is a good post to start with.
6) Brendin Emslie printed a case for his CocoSDC using his resin printer, which turned out quite well:
7) Richard Sorek has uploaded a PDF reference for the 6809, 6821, 6840 & 6850 in French.
8) Paul Barton is doing a Coco 3 repack into a PC tower case (We haven't seen one of these in quite awhile, but they were almost commonplace in the 1990's):
9) RetroManCave on YouTube has a video about The Micro Museum (40 years of collecting microcomputers), and the Coco 1, 2 and MC-10 make an appearance around 5:35 into it (and again at 5:50) when showing some of the 1980's machines. Strangely, I don't see a Coco 3 in there.
10) Jim Gerrie has been busy again:
Coup D'Etat MC10 port from Sharp MZ80A:
11) Todd Wallace shared a video powering his Coco 3 set up from stored solar energy:
12) For our Dragon brethren in the UK, The 3rd annual Dragon Meetup (2019) is being held on July 6, at the Centre for Computing History in Cambridge.
13) Retro Arcade Gaming did a comparison of Galaxians (and clones) between platforms. Since every computer had multiple clones, he chose Galax Attax by Spectral Associates to represent the Coco. (Coco at 9:26). He did choose the version with the original alien ships (quite different than the arcade); there was a later version that had graphics more closely resembling the original arcade. Visually, Glaxxons by Mark Data was closer visually, but the gameplay was quite different than the arcade.
14) Paul Thayer & Simon Jonassen are starting a massive Coco game project that they want to get other volunteers to become part of the team (graphics artists, level designers, musicians, etc.) You can respond to Paul's call on Facebook.
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