With the announcement that Hitman developer IO Interactive is working on a new James Bond game, Alex and James are joined by friend of the show and game developer Simon Smith to discuss 007's track record with video games.
Naturally, a good chunk of this show is dedicated to our hopes for IO's new game, but we also explore the lack of James Bond games in the past decade, some of the best titles from before that, and why Goldeneye 64 might have been the worst thing to happen to James Bond games.
If you want to email us, you can do so via bondandbeyondpod@gmail.com. You can find us on Facebook (just search 'Bond & Beyond'), Twitter (@bondbeyondpod) and all our episodes are at bondbeyondpod.tumblr.com.
Dossier #80: The Ultimate James Bond Draft
Dossier #79: With A Mind To Kill
Dossier #78: Overdue Bonding
Dossier #77: Woefully Late Mailbag
Dossier #76: The Sound of 007
Dossier #75: 60 Years, 60 Facts - Part 2
Dossier #74: Reinventing Bond
Dossier #73: Goldenera interview
Dossier #72: No Time To Die
Dossier #71: 60 Years, 60 Facts - Part I
Dossier #70: Bond (And Beyond) Soundtracks
Dossier #69: No Time To Die Mailbag
Dossier #68: No Time To Die - initial report
Dossier #67: Timothy Dalton retrospective
Dossier #66: Whatever happened to the real Bond cars?
Dossier #65: Ranking The Bond Cars
Dossier #64: Forever And A Day
Dossier #63: Trigger Mortis
Dossier #61: Ranking the Villains
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