Between the success of Super Meat Boy and Binding of Isaac, you might assume designer Edmund McMillen is feeling confident going into the release of his latest game, the tactics-focused Mewgenics. But it turns out self esteem issues, insecurity, and hoping people like what you’ve made is not a feeling that ever goes away, no matter how many people buy your games.
See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.