Nice Games Club - a gamedev podcast!
Leisure:Video Games
Your nice hosts return to Roboston in a first for the program, revisiting and expanding upon on a previous Nice Games Jam game! Ellen conjures some frightening scenarios, Stephen and Mark work the numbers, and everybody loves conditional formatting.
Deck of Robot Parts
Deck of Player Roles
Deck of Objectives
6-sided die
Rules Patch Notes!New Roles:
New Objectives:
In this episode we tried for a longer game by increasing the number of robot parts to 2 Body Parts, 2 Head Parts and 8 Limb Parts.
To create the part stats, we gave them a random number between -3 and 5 of Offense, Defense and Intelligence. Feel free to make your own!
Nice Thinking: "Dialogue Through Goals"
Your game has a message... did you write it?
"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay)
Work Cultures (with Chris Bergman)
"Everything is everything." South by Southwest 2024; Player Friction
GameMaker (with Seth Fulkerson)
Visual Worldbuilding (with Laura Onderwater)
GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)
GDC 2024 Special (Part 2)
GDC 2024 Special (Part 1)
"Things just happen, somewhere." Partnering Up; Control Flow
Nice Games Jam: "Eddies"
"The Roboston Sessions"
Getting Things Going (with Rick Stemm) [Nice Replay]
"Metroid is very serious." Secrets & Easter Eggs; Player Trust [Nice Replay]
Nice Games Jam: "Pothole Run" [Nice Replay]
"One size bigger and red." CSS; Skill Trees [Nice Replay]
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement [Nice Replay]
Nice Games Jam: "Cat Time" [Nice Replay]
Much Ado About Unity (with Freya Holmér) [Nice Replay]
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