Nice Games Club - a gamedev podcast!
Leisure:Video Games
It's Stephen's turn at Nice Thinking, our new episode format where we brainstorm around a single concept someone brings into the clubhouse. Get ready for your first contact with the Sledgehammer Bride!
Glom will be part of Wordplay 2021, November 13-14 - Hand Eye Society Sledgehammer Bride Stephen McGregorGame DesignNarrativeA Brief History of Beat ’em Up Video Games - Hero ConceptProspective Teachers Misperceive Black Children as Angry - Bryan Goodman, American Psychological AssociationThe Brute Caricature - History on the NetExamining Game Pace: How Single-Player Levels Tick - Mark DaviesShank 2 - Klei Entertainment, SteamHow the Original Hyrule Warriors Broke The Mold for Musou Games Forever - Dale Bashir, IGNNice Thinking: "Dialogue Through Goals"
Your game has a message... did you write it?
"A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay)
Work Cultures (with Chris Bergman)
"Everything is everything." South by Southwest 2024; Player Friction
GameMaker (with Seth Fulkerson)
Visual Worldbuilding (with Laura Onderwater)
GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)
GDC 2024 Special (Part 2)
GDC 2024 Special (Part 1)
"Things just happen, somewhere." Partnering Up; Control Flow
Nice Games Jam: "Eddies"
"The Roboston Sessions"
Getting Things Going (with Rick Stemm) [Nice Replay]
"Metroid is very serious." Secrets & Easter Eggs; Player Trust [Nice Replay]
Nice Games Jam: "Pothole Run" [Nice Replay]
"One size bigger and red." CSS; Skill Trees [Nice Replay]
"Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement [Nice Replay]
Nice Games Jam: "Cat Time" [Nice Replay]
Much Ado About Unity (with Freya Holmér) [Nice Replay]
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