Draft Zero: a screenwriting podcast
TV & Film
How can games elevate dramatic scenes?
In part two of this two parter, Stu and Chas go further into the game (of the scene) and look at how games force characters *other* than the protagonist to interact. We deep dive into the wonderful social satires of TRIANGLE OF SADNESS and THE FAVOURITE.
We discuss how games reveal character through competency and decisions, how resources and skills impact the tactics that characters employ, and the difference between referees, rule lawyers, rule makers and rule breakers.
Thanks to Chris Walker for editing this episode.
As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.
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We are @stuwillis, and @chasffisher on twitter. You can find @draft_zero and @_shotzero on Instagram and Twitter.
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DZ-109: Talking DIRECTLY to your audience
DZ-108: The Emotional Event with Judith Weston
DZ-107: Establishing Tone Through Character
DZ-106: How do you know if you have enough story?
DZ-105: Establishing Tone Through Big Print
DZ-104: Characters Alone - Dramatizing the Internal
DZ-102: Game of the Scene - Bluey, John Wick 4
DZ-101 Creating Immediacy & Anchoring Action on the Page
DZ-100: Scenes through Swords
DZ-99: Scene Questions
DZ-98: Ensembles 3 - Character Function & Theme
DZ-97: Ensembles 2 - Servicing Characters
DZ-96: Ensembles 1 - What do we mean by an ensemble?
DZ-95: Backmatter - Building and Maintenance
DZ-94: Talismans (Part 2)
DZ-93: Talismans (Part 1)
DZ-92: Insightful recognition in powerful endings
DZ-91: Raising (different kinds of) Stakes
DZ-90: Setups & Payoffs in Everything Everywhere All At Once
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