With the recent release of the Expanded Player's Guide and the inclusion of vehicle creation rules, there has been a renewed interest into vehicles. So today we do a deep dive into the rules for vehicles: what a vehicle is, how it works, what it can and can't do and how vehicular combat differs from personal combat!
The intro/outro music is "Take a Chance" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License.
If you like what you If you like what you hear, please leave a rating or review where you get your podcasts, it helps others find us. If you would like to donate to help support the podcast, please visit ko-fi.com/excess-advantage.
--- Send in a voice message: https://anchor.fm/excess-advantage/message Support this podcast: https://anchor.fm/excess-advantage/support307: EPG Review Part 4: New Tones
306: Magic Skills Guide
305: EPG Review Part 3: Social Encounters
304: EPG Review, Part 2: Specialization Trees
303: EPG Review, Part 1
Season 3 Intermission 1: Updates
302: Vehicles, Revisited
The End
2i1: Asking Good Questions; Giving Quality Answers
208: Stealing From Other Games
207: Shadow of the Beanstalk Dev Chat
206: Magic
205: Setting Master Class, Part II
204: Setting Master Class, Part I
203: Nemeses, Nemesises…Nemesii…? Part IV
202: Nemeses, Nemesises…Nemesii…? Part III
201: Technical Difficulties
Interlude 3: What’s Next
119: Dev Interview, Part 2
Create your
podcast in
minutes
It is Free
My Slice of Life
Survival Horror Podcast
Classic Gaming Brothers
Harry Potter Audiobooks!
Critical Role