Game Designer Zach Gage on his love of editing existing games——where he plays with expectations within a well-established rule set——and how making a few small tweaks to the cellphone classic “Snake” led to surprising gameplay in his game “Snak” for Playdate. Plus: Panic Designer Neven Mrgan talks about the inspirations behind the art he created for both the in-game graphics and the launcher card, an homage to over-the-top game box art of the '80s and '90s.
Show NotesMars After Midnight
A Love Letter to Video Games
Reel Steal and Recommendation Dog!!
Ratcheteer
Catalog
b360
Battleship Godios
Forrest Byrnes — Up In Smoke
Playdate x Panic Podcast — Untitled Goose Game
Spellcorked and Inventory Hero (Special Format!)
Sasquatchers
Saturday Edition and Star Sled
Executive Golf DX
Questy Chess
Playdate Mailbag #1
Hyper Meteor
Zipper
Demon Quest ’85
Omaze
Create your
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It is Free
Survival Horror Podcast
The Zelda Cast
The GlockN9ne Show
Game Scoop!
Kinda Funny Gamescast: Video Game Podcast