Welcome to Dev Game Club, where we this week take a little time to talk about Bloodstained: Ritual of the Night, in our bonus episode for the series. We talk about how much of a Castlevania game it is as well as a number of other topics in a free-flowing discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.
Sections played:
The first few hours
Issues covered: being pierced by shards, feeling the beat, blood pools, the many similarities with Castlevania: SOTN, introducing characters and having a ton of little conversations with them, having quests and such, crafting and other additions, Kickstarter history of the project, the simple mechanics of the quest system, upsides to the shards and powers and farming, permanent buffs from eating food the first, the prime factorization of Todd's hair cut curse, mastery bars for button sequenced techniques, having to replay bosses and learn their patterns, powering lots of things up, adding different layouts of equipment, whether the bosses measure up, using the first boss to teach you to read the attacks, the transition to 3D, dynamic camera, 3D vs pixel-perfect collision, getting stuck on collision simplifications, not being as clear with collision, splitting attention in projectile-based Metroidvanias, touching on the show, bringing in characters and setting a new tone, consistency of voice work, David Hayter's performance, adding the compendium, switching to 3D for the main series and maybe keeping with the pixel art, we noodle around the Zangetsu talk and are wrong about many things, Brett's Book Recommendation, some comparisons between Dark Souls and Castlevania, styles of RPG influence, enemy scale, getting more out of Symphony of the Night than your friends, cultural issues and localization and a more global audience, requiring a good writer for translation, providing for fan translation in the indie space, the difference between trying different abilities in Pokemon vs Diablo, acquisition costs for spells in Diablo vs Pokemon, combos vs motions with respect to button... sequences, gamer use of combo vs dev use.
Games, people, and influences mentioned or discussed: Koji Igarashi, DeBarge, Rhythm of the Night, Unreal Engine, Gothic Chocobo, Sony, Shenmue, World of Warcraft, Dark Souls, Sekiro: Shadows Die Twice, Fez, David Hayter, Shadow Complex, Samus Returns, MGS V (or V), Devil May Cry, The 7 1/2 Deaths of Evelyn Hardcastle, Stuart Turton, Infocom, Deadline, Witness, josh (if that is his real name), Hidetaka Miyazaki, Alex Neuse, Halo 5 / Infinite, Rômulo Santos, Pokemon, Monster Hunter (series), Le Ton Beau de Marot, Gone Home, Tacoma, Shawn, Diablo, clorf, Street Fighter, Kirby Dream Course.
Next time:
Catching up on the mail bag at last
https://twitch.tv/brettdouville, @timlongojr, and @devgameclub
DevGameClub@gmail.com
DGC Ep 387: Beyond Good and Evil (part four)
DGC Ep 388: Final Fantasy Tactics (part one)
DGC Ep 386: Beyond Good & Evil (part three)
DGC Ep 385: Beyond Good & Evil (part two)
DGC Ep 384: Beyond Good and Evil (part one)
DGC Ep 383: Homeworld Bonus Interview with Alex Garden
DGC Ep 382: The Last Express (part two)
DGC Ep 381: The Last Express (part one)
DGC Ep 380: Prince of Persia
DGC Ep 379: Another World
DGC Ep 378: Alan Wake Bonus Interview with Sam Lake!
DGC Ep 377: Homeworld (part four)
DGC Ep 376: Homeworld (part three)
DGC Ep 375: Homeworld (part two)
DGC Ep 374: Homeworld (part one)
DGC Ep 373: At Year's End
DGC Ep 372: Trespasser (part three)
DGC Ep 371: Trespasser (part two)
DGC Ep 370: Trespasser (part one)
DGC Ep 369: Alan Wake (part four)
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