Following episode 187, when I talk to Forczyk about the war in North Africa, I thought it might be interesting to see how that fighting is interpreted and simulated as a computer game. And look at the choices game designers make when juggling authenticity and entertainment.
I’m joined by David Milne from Relic Entertainment. David is one of the senior designers who worked on Company of Heroes 3, a computer game which focuses on WWII in North Africa and Italy.
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224 - The Theory and Practice of Command in the British and German Armies
223 - Landing Craft Infantry
222 - The D-Day Scientists Who Changed Special Operations
221 - Training the Indian Army
220 - The Archer: Reversing to Victory
219 - D-Day Tourism
218 - Target Hong Kong
217 - How the Luftwaffe Lost the skies over Germany
216 - The Latvian Legion
215 - The Power of Japanese Propaganda
214 - Stan Hollis VC and the Green Howards on D-Day
213 - The British Empire and Commonwealth’s War Against Imperial Japan
212 - Invisible Generals
211 - HG-76: Taking the Fight to Hitler's U-boats
210 - The Battle for Italy, 1943
209 - Hospital Trains of WWII
208 - 2SAS and Bill Sterling
207 - Tank Warfare in North Africa, 1942-43
206 - The Extraordinary Life of Journalist Wallace Carroll
205 - Victory to Defeat: The British Army 1918-40
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