Welcome back to Gaming with Gage, your podcast for Roleplaying Games and the Periphery.
Thanks for being here
And thank you to everyone who joined us for our season premiere last week. It’s always exciting to start a new season and see that you’re listening and enjoying. Judging by the numbers, we’ve got some new listeners this season so let me take a moment to say welcome! Feel free to say hi on any of our Social Media accounts or come join our discord.
This week, I’m excited to say, I was joined by Richard Woolcock. Richard is a fixture in the Savage Worlds community, though some may know him under the name Zadmar. In addition to the popular Saga of the Goblin Horde, he has also designed and released Tricube Tales, a system originally designed to run easy games for his son that has now been expanded into a full game. We talked about game design, how Richard plans out projects and some of his upcoming work. If you want to be kept to date, the best place to find Richard is on his blog.
As always, we ask that you rate and review the show on Apple Podcasts, Stitcher or wherever you listen.
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And with all that out of the way, let’s jump into our chat with Richard Woolcock,
We'd also like to thank our Patreon supporters,
Andrew Spencer-Lee
Bryan Hart
Eugene Katz
Some other helpful links,
Our Website
NPCs That Matter
World Building
How Much Agency Do Players Really Want?
New Perspectives on Old Ideas
Benefits of Different Campaign Styles
A Very Special OSR Episode
Convention Tips & Tricks
Examining Your Prep
When is Sharing Oversharing?
Staying Motivated Through the Campaign
Creating Satisfying Scenes and Encounters
Whoops My Big Bad Just Died, Now What?
Why are schedules trying to kill my game?
Inspiration for PC creation
The Red Mic Experiment
Complicated Plots
But I'm not there?!
When the Party Goes Off the Rails
Player Driven Campaigns
Session One: Starting the Campaign
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