Welcome back to Gaming with Gage, your podcast for Roleplaying Games and the Periphery.
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And thank you Pinnacle for being so kind as to feature A Savage Guide to Dinosaurs in the weekly newsletter! I can’t tell you how much that means.
This week we had Chris Hussey back for another topic episode. We chatted about Campaign & Session Pacing and in glorious irony, we went over time. Luckily for you, that means we have a two part episode which I don’t think we’ve had since season one. If you like hearing from Chris make sure to check out The Adventures of Young and Holt, a Deadlands Reloaded Actual Play Podcast.
As always, we ask that you rate and review the show on Apple Podcasts, Stitcher or wherever you listen.
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And with all that out of the way, let’s jump into Campaign & Session Pacing with Chris Hussey.
Some other helpful links,
Our Website
NPCs That Matter
World Building
How Much Agency Do Players Really Want?
New Perspectives on Old Ideas
Benefits of Different Campaign Styles
A Very Special OSR Episode
Convention Tips & Tricks
Examining Your Prep
When is Sharing Oversharing?
Staying Motivated Through the Campaign
Creating Satisfying Scenes and Encounters
Whoops My Big Bad Just Died, Now What?
Why are schedules trying to kill my game?
Inspiration for PC creation
The Red Mic Experiment
Complicated Plots
But I'm not there?!
When the Party Goes Off the Rails
Player Driven Campaigns
Session One: Starting the Campaign
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