Welcome back to Gaming with Gage, your podcast for Roleplaying Games and the Periphery.
Thanks for being here
And especially thank you for being here this week as we launch our third season! Doing this show has been such a pleasure for me and I’ve had the opportunity to make so many new friends. If this is your first time here I recommend you join our Discord, where we do all of our interviews and occasionally run online gaming sessions. I look forward to chatting with you.
If this isn’t your first visit, welcome back! This season has a slightly new format that I’m incredibly excited about. Each week we’ll be alternating between the interviews you know and love and an Actual Play we’ve working on called Where’s Agatha? which is a Savage Worlds game in the universe of our Who's Agatha? Actual Play from last season.
And that’s what this is, the Session Zero for Where’s Agatha? If you haven’t listened to Who’s Agatha I wouldn’t worry too much, we’ve worked hard to make this series a connected but independent story. In this Session Zero you’ll hear us working out the kind of story we want to tell as well the characters that Tom and Josh will be playing. Loyal listeners will remember Josh from our first season topic episodes.
Where’s Agatha covers the story of a down and out police detective who gets mixed up with a faerie searching for his sister in the strange and magical land of Boston. This was new recording set-up for us so we ask that you please lend us a little patience as we work it out.
As always we ask that you rate and review the show on Apple Podcasts, Stitcher or wherever you listen.
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And with all that out of the way, let’s jump into the new season with Where’s Agatha Session Zero
NPCs That Matter
World Building
How Much Agency Do Players Really Want?
New Perspectives on Old Ideas
Benefits of Different Campaign Styles
A Very Special OSR Episode
Convention Tips & Tricks
Examining Your Prep
When is Sharing Oversharing?
Staying Motivated Through the Campaign
Creating Satisfying Scenes and Encounters
Whoops My Big Bad Just Died, Now What?
Why are schedules trying to kill my game?
Inspiration for PC creation
The Red Mic Experiment
Complicated Plots
But I'm not there?!
When the Party Goes Off the Rails
Player Driven Campaigns
Session One: Starting the Campaign
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