Ian Mackenzie shares the history of elm-geometry, elm-units and elm-3d-scene, and how he hopes to one day see them used to design a world-championship-winning robot – or a skyscraper.
Thank you to our sponsor, Culture Amp.
Special thanks to Xavier Ho (@Xavier_Ho) for editing and production of this episode!
Recording date: 18 Mar 2020
Guest00:00:00 Intro and sponsors
00:01:05 elm-geometry and elm-3d-scene
00:02:02 How Ian got into Elm
00:19:18 API design lessons from elm-geometry
00:30:37 elm-3d-scene
00:37:46 Ambient lighting
00:44:50 Transparency and graphics programming hacks
00:46:50 Real-world vs screen units
00:48:23 Creating a generic framework
00:49:55 What's left before 1.0
00:53:37 Using elm-3d-scene today
00:55:02 Thankyous & Outro
Elm Town 74 – The road to town with Jared M. Smith
Elm Town 73 – It actually fits in my brain with Nduati Kuria
Elm Town 72 – 435 million reasons to love Elm + Elixir with Erik Person
Elm Town 71 – Embracing wins with Lindsay Wardell
Elm Town 70 – Getting out of the basement with Jim Carlson
Elm Town 69 – A vision for tooling with Simon Lydell
Elm Town 68 – Shared joy with Mario Rogic
Elm Town 67 – Breaking things down with Gingko Writer
Elm Town 66 – A gateway to scientific research
Elm Town 65 – Let's roll with it
Elm Town 64 – The network effect
Elm Town 63 – Opening the doors of functional programming
Elm Town 62 – The map to Elm Land
Elm Town 61 – Turning the pages with Dillon Kearns
Elm Town 60 – Productivity and the culture of moving a little bit slower
Elm Town 59 – Elm Camp with Katja Mordaunt
Elm Town 58 – Unblocking users with quality software
Elm Town 57 – Brilliant ways to use Elm
Elm Town 56 – Why don’t you do it in Elm?
Elm Town 55 – From algorithms & animation to building a decentralized finance app
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