We often think of the Ku Klux Klan as anonymous, masked vigilante terrorists, but for several years of the 1920s, joining their ranks was a mass pop cultural craze, leading to millions signing up and millions more supporting them. For part one of this two part series, we'll learn about the proto-pyramid scheme of the second KKK in which a PR company assembled a national sales team to whip up the many racial, religious, and cultural grievances of white Protestant Americans, convincing them to pay up to join a real life fantasy role-playing game in the form of a fraternal order. Through marketing the Klan as a patriotic, upstanding, and normal social club, they also used family-friendly events to bring in more paying members, all while committing their trademark acts of violence and intimidation behind the scenes.
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Producer and Editor: Miranda Zickler
Sound Designer and Associate Producer: Riley Swedelius-Smith
Voice Actor: Will Rogers
Written, Produced, and Hosted by Chelsey Weber-Smith
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