Many of us grew up playing cartridge-based games. But there's few who know the story behind how those cartridges came to be. And even fewer who know the story of the man behind them: Jerry Lawson.
Few people realized how his vision would change video games. Jenny List explains how before Jerry Lawson, a console could only play one game. Benj Edwards describes how Lawson partnered with a pair of engineers to design a console with swappable cartridges. Pong creator Al Alcorn recounts the FCC limitations on Lawson’s Fairchild Channel F—and recognizes Lawson’s immense contributions to the gaming industry. And those in the know, like Jeremy Saucier, advocate for sharing Lawson’s story.
Because Lawson’s story was almost lost. He was recently recognized by Joseph Saulter at the Games Developer’s Conference—thanks to the work of journalist John William Templeton. And his children, Anderson and Karen Lawson, share how passionate Jerry was about electronics—and how much it meant that he finally got the recognition he deserved.
If you want to read up on some of our research on Jerry Lawson, you can check out all our bonus material over at redhat.com/commandlineheroes. Follow along with the episode transcript.
All Together Now
Invisible Intruders
Ruthless Ransomers
Menace in the Middle
Dawn of the Botnets
Lurking Logic Bombs
Terrifying Trojans
Relentless Replicants
Command Line Heroes Season 9: The Horrors of Malware
Robot as Vehicle
Robot as Threat
Humans as Robot Caretakers
Robot as Body
From Compiler: Do We Want A World Without Technical Debt?
Robot as Humanoid
Robot as Maker
Robot as Software
Robot as Servant
Command Line Heroes Season 8: Broadcasting the Robot Revolution
After the Bubble
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