Sen-Foong Lim rejoins the show to chat with Dirk and David about his design axiom: design edge cases out of the game. The definition of an edge case is explored at length, and the importance of context when discussing edge cases is emphasized. Sen talks about what types of games can afford to include edge cases, and why he usually opts to either remove them or turn them into features of the game.
#317 Earthborne Rangers with Andrew Navaro
#316 Citizen Sleeper with Gareth Damian Martin
#315 Civilization Series 3
#314 Designing to Ship with Xalavier Nelson Jr
#313 Civilization Series 2
#312 Civilization Series 1
#311 Innovating Themes with Anna Anthropy
#310 Listener Questions
#309 Industry and Loose Leaf with Tanya X. Short
#308 Narrative AI with Emily Short
#307 Roundtable with Soren Johnson
#306 A Highland Song with Jon Ingold
#305 Thirsty Suitors with Chandana Ekanayake
#304 Listener Questions November 2023
#303 Darkest Dungeon 2 with Chris Bourassa and Tyler Sigman
#302 Wildermyth with Nate Austin
#301 Design and Controls with Richard Lemarchand
#300 Tricentennial Celebration
#299 Worldbuilding with Ryan Laukat
#298 Tchia with Phil Crifo
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