Steve Gaynor, the designer and writer of “Gone Home” and 2017’s “Tacoma,” talks about why “Tacoma” was so hard to make, what he learned by working with Ken Levine on “BioShock Infinite,” and whether he sees his work as part of a video-game movement.
The post ‘Tacoma’ & ‘Gone Home’ designer Steve Gaynor appeared first on Shall We Play a Game?.
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