Glen Henry and Chase Bethea drop achor awhile and talk about Sunken Stones, why pirates mean freedom, and why the Golden Age of Piracy was a lot more Caribbean than Pirates of the Caribbean would have you believe. Also, inevitably, One Piece.
You can play the Sunken Stones demo on Itch.io, and wishlist the full game on Steam.
You can find Chase’s work on his own website, as well as on Spotify and Bandcamp.
And you can find Glen’s work on the Spritewrench website.
———
• Here’s Glen’s previous appearance on the show.
• And here’s our conversation with Tanya X. Short, wherein we talked a bit about Five Strategies for Collaborating with a Machine and On the Dangers of Stochastic Parrots.
• For more about why Drew will take every opportunity to defend and ere’s Blood in the Machine and a great recent interview about it.
• And here’s Chase talking a bit about his process, including the more technical side thereof.
• LucasArts made some intensely impressive music tech for the Monkey Island series specifically, including iMuse.
• In Pirate Enlightenment, David Graeber gives us this useful assessment of the centrality of freedom for the actual, historical pirates of the Golden Age:
Perhaps the best that could be said of them is that their brutality was in no way unusual by the standards of the their time, but their democratic practices were almost completely unprecedented.
———
“All The People Say (Season 5)” by Carpe Demon.
“Luck Don’t Live Out Here” and “Pugnacity in Port Royal” from the Sunken Stones Soundtrack by Chase Bethea.
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