Three strangers find themselves going to the remote town of Welcome for a variety of reasons, but who’s to say the town didn’t somehow call them there? A folk-horror scenario set in modern times and written for Trophy Dark rules, this episode was a playtest of a Designed for Trophy incursion written by Madelancholy. The character introduction was highlighted, as well as the end of Ring 2, continuing through remaining Rings 3, 4, and 5.
Content WarningLanguage, Body Horror, Water
CreditsGrahame Turner (he/they) as ‘Scout’ Jackson: @TheInstaGrahame @RoleLessTaken Madelancholy (she/her/they) as the Keeper: @madelancholy @Stor_ChaosEdge Ivy Kasperek (they/she) as Margaret Van Locke @Esoteric90sIP Algie Todd (any & all pronouns) as Noa Velasquez @algietheodd @ouamotwpod
AboutTrophy is a collection of collaborative storytelling games about doomed and desperate treasure-hunters entering a haunted forest that doesn’t want them there. The games explore the physical, mental, and emotional descent of the treasure-hunters as they move deeper and deeper into the forest, encountering ancient ruins, terrible monstrosities, and the greatest horror of all: themselves.
This work is based on Trophy, product of Jesse Ross and Hedgemaze Press, and licensed for our use under the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/). Trophy is adapted from Cthulhu Dark with permission of Graham Walmsley. Trophy is also based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
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The IPM theme was composed by Benny James. The IPM logo and art assets were created by Mathias Grelli.
The IPM Organizational Team include Cole Burkhardt, Tess Cocchio, and Therin Stapp.
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