PULP CTHULHU: How to Play 3 - Actual Play Pt 2: Madness is just a failed roll away
RPGBOT.Podcast

PULP CTHULHU: How to Play 3 - Actual Play Pt 2: Madness is just a failed roll away

2026-02-16
Nothing says "pulp adventure" like pouring jet fuel into a moving car, chasing Nazis across the desert, watching a monocle explode off someone's face, and then accidentally triggering sanity-shattering cosmic horror before lunch. In this episode of the RPGBOT.Pulp Cthulhu Actual Play, Murray and Bjorn demonstrate that reckless engineering is a valid transportation strategy, grenades are a valid diplomatic strategy, and sprinting deeper into an ancient tomb filled with acid traps and reptilian nightmare monsters is apparently the safest plan available. If you've ever wondered how long it takes before someone loses their mind, their jet fuel, or their grip on...
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