Follow us behind the scenes to hear how Ubisoft teams around the world make the games you love to play. This podcast will kick-off with a series about the sounds and music of games like Assassin’s Creed, Ghost Recon Breakpoint, Anno 1800, and more. Subscribe or follow Beyond Games wherever you get your podcasts to stay up to date with the latest episodes!
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Behind Massive Screens | EP 16 | The Magic Of Online Programming
Behind Massive Screens | EP 15 | Art Direction in Video Games
Behind Massive Screens | EP 14 | Designing User Interfaces for Video Games - UI Art
Behind Massive Screens | EP 13 | Creating Visual Effects In Video Games
Behind Massive Screens | EP 12 | Using Science to Make Games Better
Behind Massive Screens | EP 11 | AI in The Division and the Art of Modding
Behind Massive Screens | EP 10 | Environment Art
Behind Massive Screens | EP 9 | Adventures in Game Design
Behind Massive Screens | EP 8 | Palle Hoffstein, Art Producer
Behind Massive Screens | EP 7 | Narrative Design
Behind Massive Screens | EP 6 | Concept Art
Behind Massive Screens | EP 5 | Localization
Behind Massive Screens | EP 4 | Tech Animation
Behind Massive Screens | EP 3 | Cinematic Animation
Behind Massive Screens | EP 2 | Game Design
Behind Massive Screens | EP 1 | Data Science
Tech Makers | EP 5 | Forging the Future: Beyond Tech
Tech Makers | EP 4 | Forging the Future: Action
Tech Makers | EP 3 | Forging the Future: Environments
Tech Makers | EP 2 | Forging the Future: Characters
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