For this week's episode, we are joined by Ali Mositi, who is the lead designer and producer of the indie video game Full Void.
Not only do we get into the development of Full Void, learning about its conception, the hurdles faced, and the Evercade release, but we also have a lovely discussion on Ali's early video game experience and how he learned to make games thanks to the Commodore 64, the BBC Micro, and, of course, the Amiga.
Many thanks to Ali for his time to appear on the podcast!
You can find Ali on X
His studio, Out of the Bit on X
And find links to the store pages for Full Void below.
Nintendo Switch
Steam
Evercade
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♦️ Chapters ♦
0:00 Intro
3:35 Ali Mositi Interview
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