Mage is an intimidating game to run, so besides the rules, what to keep in mind when you start? Simon from Walking into Shadow and Terry talk recommendations to get a game a Mage that won't fall apart in one sitting.
Links!
Hellblazer
Fiasco
Band of Blades
Beating the Plot
Hamlet's Hitpoints
--- Send in a voice message: https://podcasters.spotify.com/pod/show/mage-the-podcast/messageCommunity Roundup: Ascension of Babylon, Megadumbcast, and Crushing Depths
Strange Peoples in Mage: Space Squids, Umbra Squids, and Mantis People
Reality Deviant Book Club: Books of Magic
[FIXED] Strange Peoples in Mage: Fae Beings, Djinn and Robots
Types of Conspiracies in the World of Darkness
RPGs at PAX Unplugged with Mike A and Pooka G
Tomes of Magick: Mapping Werewolf's Umbra
Tomes of Magick: Werewolf Umbra Books
Planetside: The Void Engineers on Earth
Making Sense of Paradigm, Practice, and Instruments
Tomes of Magick: M20 Victorian Mage
Shakespeare's Magick England after the Sorcerer's Crusade with Nathan Foxgrove
Exploring the Deep Umbra in Werewolf and Mage with Hal Case
Reflections and Plans: 2023 in Review
Reality Deviant Book Club: Sandman
Tales of Hungry Ghosts: Updating Kindred of the East for Mage
Tomes of Magick: The Quick and the Dead
Bards, Bog Mummies, and Book of Days with PookaG
Tomes of Magick: Mummy Second Edition
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