Richard is the creator of Magic: The Gathering, KeyForge, Netrunner, Vampire: The Eternal Struggle, Battletech(CCG) and a lot more. He is a pioneer in the collectible card game genre and one of the most well-known game designers in the world. In this episode of the show, we discuss his life in game design, the development of Magic: The Gathering and KeyForge, and a variety of topics dealing with the challenges of creating collectible card games. This episode is, without a doubt, one of the most remarkable episodes I’ve recorded for Think Like a Game Designer – grab a notebook and take a listen!
Stephan Brissaud — Industry Leadership, Game Development, and Retail Strategies (#67)
Eric Price — Uniting VTubers and Players, Designing Oshi Push and the Importance of GAMA (#66)
Neeraj Kashyap — Web3 Game Design, Navigating Scams, Success Stories, and Pioneering the Path for Gaming in Emerging Tech (#65)
Ben Robbins — World Building in Microscope, Gaming with Strangers and Writing Effective Rules (#64)
Jason Morningstar — Designing Fiasco, Emotional Risks of Creative Projects, and a Culture of Learning and Play (#63)
Jane Chung Hoffacker — From League of Legends to animating Arcane, Rhythms of Guitar Hero, and Mastering IP Creation (#62)
C. Thi Nguyen — Game Design as Art, Fish Taco Adventures, and Exploring Game Design Principles in Daily Life (#61)
Maxine "MJ" Newman — Leading Arkham Horror into New Realms, Unveiling Cooperative Game Magic, and Navigating Career Crossroads (#60)
Anthony Giovannetti — Crafting Slay the Spire, Nurturing Team Dynamics, Balancing Life and Launches, and Embracing the Magic of Mods (#59)
Casey Yano — Designing with Detail in Slay the Spire, Mastering the Gaming Grind, Marketing dos and donts, and Building a High Trust Company Culture (#58)
Steven Pressfield — Conquering Creative Resistance, The Craft of Historical Fiction, and the Interplay of Games and the Muse (#57)
Tim Hutchings — Thousand-Year-Old Vampire, Blending Fine Arts with Game Design, Crafting Emotional RPG Experiences, and Teaching Design Through Philosophy (#56)
Michael Borys — The Art of Immersive Gaming Experiences, Blending Storytelling with Interactive Design, and Crafting Alternate Realities (#55)
Morgan Page — Finding the Shared Rhythms of Music and Game Design, Maximizing Creative Collaborations, and the Importance of the Fundamentals (#54)
Mark Otero — The Artistry of Game Development, Navigating the Crossroads of Engagement and Economics, Reimagining In-Game Asset Strategies, and Cultivating Community Through Gaming (#53)
Reiner Knizia — Systems for Publishing 700+ Games, Crafting Profound Gameplay from Simple Rules, Innovations in Scoring and Auction Systems, and The Joy of Tabletop Gaming (#52)
Stefan Engblom — Designing games for millions of people and billions of dollars, Secrets of building game communities, The 2AM Party Principle, Reacting to player feedback (#51)
Soren Johnson (Part II) — Innovating 4X Strategy Games, Insights from Civilization IV, and Designing the Future of Gaming. (#50)
Think Like a Game Designer: Shards of Infinity Kickstarter Special
Soren Johnson (Part I) — Building Civilization Through 4X Design, Bridging Digital and Physical Gaming, Navigating the Evolving TCG Landscape, and Crafting Games for Varied Playtimes (#49)
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