Welcome back to Gaming with Gage, your podcast for Roleplaying Games and the Periphery.
Thanks for being here
And thank you for being here for our Season Finale. Season Four has been an exciting ride with incredible guests, the return of topic episodes and our first trip to GenCon. We hope that next season will be just as engaging and fun. We’ll be back with Season Five on October 28th. If you have suggestions for next season or you just can’t wait that long to interact with us you should join our Discord. We’re currently planning the next Season and that will be the place to find out more.
Also next Season we’re planning on launching our first ever Patreon. We’ve spent nearly two years working on this show and now we’re looking for ways to grow, create and serve in bigger and better ways. Your support on Patreon will help us to do bigger and better things and we thank you all. Before the Patreon launches though, I could use a little help. If you support other shows on Patreon, send me an e-mail at Gage@sgadpod.com and let me know some of your favorite and least favorite rewards you’ve seen.
For the last episode of this Season, Paris Conte of GenU & The Wild Die Podcast came on to talk about his Applied Gaming Program. Paris works with young adults and children as a mental health professional and uses gaming in its many forms to create community. This was an incredible episode, one where you will hear from me very little. I think what Paris is doing is very important and I’m so pleased that I get to share some of that with all of you.
As always, we ask that you rate and review the show on Apple Podcasts, Stitcher or wherever you listen.
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And with all that out of the way, let’s jump into our chat with Paris Conte
Some other helpful links,
Our Website
NPCs That Matter
World Building
How Much Agency Do Players Really Want?
New Perspectives on Old Ideas
Benefits of Different Campaign Styles
A Very Special OSR Episode
Convention Tips & Tricks
Examining Your Prep
When is Sharing Oversharing?
Staying Motivated Through the Campaign
Creating Satisfying Scenes and Encounters
Whoops My Big Bad Just Died, Now What?
Why are schedules trying to kill my game?
Inspiration for PC creation
The Red Mic Experiment
Complicated Plots
But I'm not there?!
When the Party Goes Off the Rails
Player Driven Campaigns
Session One: Starting the Campaign
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