Mastering the Language of Sound: A Conversation with Daniel Hug - Part 2
Audio Branding

Mastering the Language of Sound: A Conversation with Daniel Hug - Part 2

2026-01-07
“Step sounds in a game is a sample being repeated, and then people start to make little variations in pitch of this sample. And then they became increasingly sophisticated with middleware, and so a whole set of software emerged, a type of software game, audio middleware, that serves only the purpose of making sound, usually sample-based sounds, pleasurable to use in an interactive context. And there are many different strategies, layering, adaptive mixing, even spectral shaping and stuff like that. And, of course, g...
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