I love using published adventures but one of the things that frustrates me about them is the amount of prep that I need to do when I'm getting ready to run a game, but for the most part, there's a limited amount of information that you need for running the game at the table. Does a published adventure need to have a high word count or could an adventure really just be a series of notes?
Design Diary Oct 2, 2019 - "The Digital Design Diary of a Middle School Freak
Design Diary Sept 24, 2019 - "Ultimate Dungeon Terrain?"
Design Diary Sept 10, 2019 - "Creative Breakthrough"
Design Diary Sept 4, 2019 - "Black & White"
The one where I ask, "What makes a good starter set?"
Design Diary August 27, 2019: "I'm not dead yet!"
Design Diary: June 10, 2019
Design Diary: June 3, 2019
The one where I talk about The Carrot and the Stick
Frank T's Design Diary Episode 3 - May 13, 2019
Frank T's Design Diary Episode 2 - May 6, 2019
The one where I reveal my adventure writing secrets
Frank T's Design Diary Episode 1 - April 29, 2019
The one where I start to talk about teaching my kids how to GM
The one where I accept the Mad Map March challenge.
The one where I go green? No not THAT Green.
The one where I start a micro review of a smart note-taking and collaboration app, Otter Voice Notes
The one where I answer voicemails.
The one where I ask, "How do you capture lightning in a bottle?"
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