This week, in our hubris, we decide to tackle a game neither of us has played, but darn-it, the discourse around Death Stranding had us both so riled up. We look at tedium as a narrative tool in games, talk about games that decide not to be fun, and think for a while about why that might not be such a bad thing.
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Baldur's Gate is Everywhere
Together Among the Stars: An Actual Play Post-Mortem
Playing Badly, For Good
An Update
Things Left Behind
Dead Genres Tell No Tales
Bottle Show!
The Games That Made Us: Chris Time
Guess Who's Back... Back Again...
The Games that Made Us: Dylan Edition
BSG: Cross Tag Battle
How Very Puzzling
Old Friends
Nostalgia, Fake Language, and Bertolt Brecht
Getting Lost in Elden Ring
Current Events?
Bidoofin' Off
A Word From Our Sponsors
Fighting Games, But Not That Kind
Exploring the Space
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Super Best Friends Video Game Sleepover
Weekly Games Chat
Super Gamer Boys
Pride and Prejudice
Just So Stories
The Life & Times of Video Games
Indie Pod: An Indie Games Podcast